John Carpenter’s Tales of Science Fiction: Vault (June 2018), Vortex
(October 2018), and issue #1 of Pause (February 26, 2025
Storm King Comics was founded in 2012 by legendary filmmaker John Carpenter and his wife of thirty-five years, producer Sandy King. Together, they are known for delivering stories of horror, science fiction, and the supernatural, with series like John Carpenter’s Tales of Science Fiction and John Carpenter’s Tales for a HalloweeNight. Combining Carpenter’s cinematic style with the visual storytelling of comics, Storm King Comics offers fans immersive experiences that have cemented its reputation in the comic book industry.
I was first introduced to Storm King Comics by the grand dame herself, Sandy King, when I met her in 2016 at C2E2. Since then, I have collected all the issues from Tales for a HalloweeNight as well as Asylum which was my first exposure to the great stories that come out of Storm King. And though I am not a sci-fi girl strictly speaking, I love a good crossover, which this week’s launch seems to be.
For a bit of background, John Carpenter’s Tales of Science Fiction launched in 2018 with its inaugural story Vault, telling the tale of a moon-bound crew who discover an alien vessel with English markings. Since that time there have been eleven total installments and this week the series returns with installment twelve, entitled Pause.
Here’s what you have to look forward to…
Picture this: you’re the only one not frozen in a world where time has stopped. You could lounge in a luxury Manhattan penthouse while its owner stands motionless nearby. You could feast on gourmet meals, perfectly hot and untouched, at high-end restaurants.
But what if you could bring others back to life with just a touch? Would you break the silence for companionship — or keep this frozen paradise all to yourself? The possibilities seem endless, but in a world like this, making the wrong move could unpause more than you bargained for…
Check out the trailer set to “Beyond the Gallows” from Carpenter’s latest album, Lost Themes IV: Noir.
Pause is written by Matthew K. Manning (Batman/Teenage Mutant Ninja Turtles Adventures), illustrated by Conor Boyle (Judge Dredd), and lettered by Janice Chiang.
Issue #1 of the six-issue limited series is available today, with new issues arriving monthly through August.
As a Bookshop affiliate, I earn from qualifying purchases. Book Description: A powerful and fierce reimagining of the earliest Roman legend: the twins, Romulus and Remus, mythical founders of history’s greatest empire, and the woman whose sacrifice made it all possible. The names Romulus and Remus may be immortalized in map and stone and chronicle, but their mother exists only as a preface to her sons’ journey, the princess turned oath-breaking priestess, condemned to death alongside her children. But she […]
The post Review of Mother of Rome by Lauren J. A. Bear first appeared on Fantasy Cafe.Twist by Colum McCann is a propulsive novel of rupture and repair in the digital…
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I received a review copy from the publisher. This does not affect the contents of my review and all opinions are my own.
The Ragpicker King by Cassandra Clare
Mogsy’s Rating: 3.5 of 5 stars
Genre: Fantasy
Series: Book 2 of The Chronicles of Castellane
Publisher: Del Rey (March 4, 2025)
Length: 576 pages
Author Information: Website
The Ragpicker King is the second book in The Chronicles of Castellane series by Cassandra Clare, returning to the intricate world established in Sword Catcher. The usual caveats apply—if you have not caught up yet, this review may contain spoilers or book one!
The story opens in the aftermath of the devastating palace massacre that shook the city of Castellane. Those involved are desperate for answers—how could this have happened, and why? Kel Saren, who has filled the role of loyal Sword Catcher since he was a young boy, serves not only as Prince Conor Aurelian’s body double and protector but now must also play an investigator, tasked with uncovering the perpetrators behind the attack. To do so, he must venture beyond the glittering court and into the city’s dark underbelly, where the powerful fixer and information broker known as the Ragpicker King reigns. As Kel’s investigation pulls him deeper into danger, he begins to realize that his ability to shield the prince has limits, especially as the crown’s enemies grow bolder. While cleaning up Conor’s messes has always been part of Kel’s duty, which he performs gladly since the two men are as close as brothers, this time the consequences may be far graver than either of them anticipate.
Meanwhile, Prince Conor himself struggles to cope with the trauma of the massacre and witnessing the death of the innocent girl to whom he had been betrothed. As rival factions in his court continue to scheme for power and influence, he has no choice but to brace for yet another arranged marriage designed to secure his kingdom’s stability—even as his heart already belongs to someone else. And across the city, Lin Caster, an Ashkar healer and granddaughter to the king’s most trusted advisor, finds herself caught in a terrible predicament of her own making. In a desperate attempt to save her sick friend, she had openly proclaimed herself the reborn Ashkar goddess. Now, a visitor has arrived in town to test her claim, ready to subject her a series of trials where failure could mean disastrous consequences.
The Ragpicker King does everything a sequel is supposed to do. Clare expands on the world-building that made Sword Catcher so compelling, further exploring Castellane’s political landscape and the murky conspiracies simmering beneath its surface. In addition, she continues to bolster the storytelling by adding more to both court intrigue and personal dramas. Profound changes take place as characters mature in the face of new struggles, especially in Conor’s case. Once carefree and impulsive, the prince is finally beginning to take Kel’s advice to heart—learning that it’s time to grow up and be a true leader. However, taking responsibility also comes with a downside as his new aspirations come in conflict with the status quo at court, causing heightened political tensions. Subsequently, Kel’s natural instinct to shield his friend from further confrontation actually ends up doing more harm than good. He remains my favorite protagonist, dealing with his identity and place in the world as “Sword Catcher.” Lin, on the other hand, sees her star fade a little in this second novel as her storyline takes her farther away from the main plot at cause, causing her chapters to feel somewhat apart and disconnected.
Despite all these developments, pacing is also a mixed bag. The novel feels much longer than it is, due to the burden of lengthy explanations and setup. The narrative frequently goes on tangents, trying to shoehorn in and lingering on the characters’ various romantic entanglements. Don’t get me wrong, I don’t mind a little romance, but definitely not at the expense of the more significant stakes unfolding in the world at large. A touch of spice can add interest and depth, but with so much else at play, who gets paired up with whom is the least of my concern and feels like a distraction. In particular, the middle section dragged on with its meandering, soap opera-style drama, while the main story arc was crying out for more attention and momentum.
Happily, things pick up in the later parts of the book, where we see much stronger cohesion. As the plot reaches the climax, it unleashes a bombshell and an emotional payoff that’s worthy of the buildup. While it leaves some threads unresolved, including major changes for all our protagonists, the ending leaves plenty of motivation to pick up the next installment.
Ultimately, The Ragpicker King is a sequel that—while ambitious and expansive—is far from perfect. It does plenty of things well, including building upon the scope of its world, but admittedly it also stumbles in other areas, like pacing and character balance. On the whole, it also has the unmistakable feel of a bridge book. That said, I am interested in seeing how the next installment will handle the questions and conflicts that have been left enticingly open. The book’s ending sets the stage for what promises to be explosively fun times in the journey ahead.
More on The BiblioSanctum:
Review of Sword Catcher (Book 1)
In 2023, New Edge Sword and Sorcery Magazine (NESS) emerged, and it continues to deliver outstanding magazines, renewing past classics while showcasing contemporary and veteran authors. Notably, issues 1 and 4 include Elric tales by Michael Moorcock. Black Gate featured the crowdfunding and reviewed the initial volumes, and published an interview with editor Oliver Brackenbury (links).
A new crowdfunding campaign to bring issues 5-7 to life is live on Backerkit through March 15th. NESS continues to bring us Jirel of Joiry stories! We’ll highlight Jirel of Joiry here but the magazine offers much more.
Read this to learn the trajectory of Jirel of Joiry and NESS! Jirel is alive and well!
Building on their success in 2024, a Backerkit campaign has been launched for new issues.
TORONTO, Ontario, February 13th — Begun in Fall 2022 with issue #0, short story & non-fiction magazine New Edge Sword & Sorcery is running a crowdfunding campaign on Backerkit to produce issues #5, 6, and 7 in accessible digital, classic softcover, and luxurious hardcover (w/endpage art and a bookmark ribbon!) formats. These will be released in November of 2025.
Backing this campaign is a way to be a part of genre history: JIREL OF JOIRY will be returning with her second new story since the originals in Weird Tales! Jirel was the first Sword & Sorcery heroine, created by legendary Weird Tales regular, C.L. Moore. Like Alice in Wonderland with a big f***ing sword, Jirel had compelling adventures in bizarre dream-logic realms, balancing a rich emotional life with terrifying struggles against dark forces! Predating Red Sonja, she & Moore were a direct influence on Robert E. Howard’s writing, as well as so many who came after.
Alas, Moore only wrote a handful of Jirel tales — which are still collected, published, and read to this day. So it’s a good thing that when backers of the campaign helped it hit 100% funding in just four days, they helped make sure a new story will be published! Authorized by the estate of C.L. Moore, “Jirel Meets Death” has been written by the magnificent MOLLY TANZER (editor of Swords v. Cthulhu, author of Creatures of Charm and Hunger, and so much more).
Expanding to three issues a year also allows for the first ever special issue! NESS #7 is dedicated to S&S’ older, science-fantasy cousin Sword & Planet – featuring new S&P tales and non-fiction. Twenty-six other authors are spread across the three new issues this campaign is funding, including names like Alec “Black Beth” Worley, Premee Mohamed, and Dariel R.A. Quiogue.E
very story and non-fiction piece in the issues will be paired with two original B&W illustrations as soon as the crowdfund meets its first stretch goal – Double Art. The goal after that is a fund to cover shipping discounts for backers outside the United States, and from there every stretch goal is a pay raise for contributors. These goals make clear the magazine’s values of paying creators as much as they can, and making NESS financially accessible.
The magazine’s editor, Oliver Brackenbury, promises the magazine is “Made with love for the classics and an inclusive, boundary-pushing approach to storytelling”, delivering high quality writing and art in a wide variety of styles. Sword & Sorcery can be many things and still be Sword & Sorcery…or Sword & Planet!
Readers should race to back the magazine’s new issues before the campaign ends on March 15th, so they can benefit from crowdfund exclusives like bonus stories, discounted back issues, and cover art postcards. They can even win free, unique softcover issues annotated with behind-the-scenes info by chatting about S&S in the crowdfund’s community tab!
With the NESS pastiche continuing the heroine’s saga, here are the Jirel storiesRyan Harvey authored two Black Gate posts in 2007, one covering the author’s life and contributions in detail (Jirel ofJoiry: The Mother of Us All) and another reviewing Black God’s Kiss, Planet Stories‘s collection of all of C.L. Moore’s Jirel stories (including a collaboration with husband Henry Kuttner).
The red-haired, yellow-eyed, and lioness-fierce sword-wielding Jirel has an unassailable place in contemporary popular culture, along with her genre cousins, the laser-gun wielding heroine and the wooden-stake-armed heroine. Fantasy, science fiction, and horror no longer have “Males Only” signs over their doors, either for their warriors or writers. So many female authors and protagonists thrive in speculative fiction today that it seems hard to imagine a time when the opposite was the case. It feels impossible to visualize fantasy before Catherine Lucille Moore broke down the gender barriers (even if she did partially disguise her sex behind her first initials, C. L.) and brought with her Jirel. Beautiful, fierce, loyal, defiant, passionate Jirel did more than raise her sword against sorcery. She slashed through the confining walls around speculative fiction and let it reach toward the horizons in a way it never could have before her advent. That achievement alone assures Jirel and her creator a place in the firmament of the stars of fantasy literature.
— Ryan Harvey, Jirel ofJoiry: The Mother of Us All
If you’re interested in learning more about Molly Tanzer and her approach to writing Jirel, check out the article Old Sorcery, New Edge: Q&A with Molly Tanzer (by Alec Worley, Feb 2024) and the Return of Jirel Interview hosted by Oliver Brackenbury, editor of NESS (2024).
NESS Magazine is always saturated with interior art. Artist Saprophial illustrated four pieces “Jirel and the Mirror of Truth”. The artist was a perfect choice since she also created the art for the 2022 Black God’s Kiss RPG Aventure and Game (check out Blazing Worlds website for more info.)
Back New Edge S&S Issues 5-7 Now! (link)
S.E. Lindberg is a Managing Editor at Black Gate, regularly reviewing books and interviewing authors on the topic of “Beauty & Art in Weird-Fantasy Fiction.” He is also the lead moderator of the Goodreads Sword & Sorcery Group and an intern for Tales from the Magician’s Skull magazine. As for crafting stories, he has contributed eight entries across Perseid Press’s Heroes in Hell and Heroika series, and has an entry in Weirdbook Annual #3: Zombies. He independently publishes novels under the banner Dyscrasia Fiction; short stories of Dyscrasia Fiction have appeared in Whetstone, Swords & Sorcery online magazine, Rogues In the House Podcast’s A Book of Blades Vol I and Vol II, DMR’s Terra Incognita, and the 9th issue of Tales From the Magician’s Skull.
Here are 7 Author Shoutouts for this week. Find your favorite author or discover an…
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Magical forests are nothing new in fantasy, but the one in The Forest at the Heart of Her Mage isn’t a typical enchanted glen with sparkling streams and the occasional talking tree. No, this forest is alive, hostile, and more than a little creepy. Tiller, our protagonist, is voluntarily walking right back into it after two decades of carefully avoiding the place. Brave? Sure. Questionable life choices? Absolutely.
But she’s not going alone. Carnelian, a mage with a bad reputation and a knack for making things complicated, accompanies her. Together, they deal with monsters, mysteries, and politics. There’s also a slow-burn romance with more tension than action.
Let’s start with the good stuff: this is a beautifully layered book. The magical system, split between regimented human magic and the wild, unknowable magic of the forest, is well-thought-out and intriguing. The forest itself feels like a character - alive, unpredictable, and unsettling. And then, the budding relationship between Tiller and Carnelian is as much about peeling back emotional layers as it is about fending off literal monsters, and their dynamic is a highlight. If you like your romance slow-burn with a healthy dose of secrets and snark, this delivers.
But - and there’s always a but - the pacing could be tighter. The story leans into introspection and atmosphere, which is great when it’s working, but occasionally makes the story feel like it’s wading through mud. Tiller and Carnelian spend a lot of time trekking through the wilderness and working through their issues, which is interesting in parts but sluggish in others. The action scenes, while sharp, are scarce, and the overall pace is steady.
Still, the payoff is, I think, worth the time. If you’re in the mood for a book that’s eerie, emotional, and a little meandering, The Forest at the Heart of Her Mage is precisely this.
OFFICIAL SPFBO SCORE
There is powerful storytelling in Lewis Buzbee’s Diver. In the same way you can be…
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Good afterevenmorn!
So, my various social media algorithms were working overtime the past couple of months, bombarding me with clips and training videos for the Chinese movie Legends of the Condor Heroes: The Gallants. And, of course, my interest was more than a little piqued. When I heard that the movie was getting an international release, I got more than a little excited.
Given how much I adore Chinese dramas, and kung fu movies, and the fact that I train kung fu and Chinese kickboxing (called San Da, or less frequently San Shou), there was no way in hell that I would not be going out to see this film.
I went in pretty much blind, with only a trailer (which gave nearly nothing away), and the training videos. So it had virtually no idea what it was all about. This will matter quite a bit, as we will see.
The trailer I saw
What I learnt after the fact is that this film is loosely based on the first (射鵰英雄傳 (The Legend of the Condor Heroes)) of a trilogy of books by Chinese author 金庸 (Jin Yong), which I have not read (but would love to get my hands on a translation of). The novels are technically Wixia, a Chinese historical fantasy, which typically follow an unattached warrior who follows a chivalric code (俠 (xia)). Emphasis on fantasy in this case. More on that later.
Now, I am quite familiar with the male lead Xiao Zhan (肖战), who has been in a number of dramas I’ve watched, but is probably most famous for his role in The Untamed here in the Western Hemisphere. He’s a very talented actor, and I’ve enjoyed most everything I’ve seen him in (and even the ones that were so-so, he was the bright spot for). And I’m so pleased that there was a foreign film that I didn’t have to find a niche theatre for. I was, and am, very happy to encourage more of that.
The last Chinese film I saw in theatres was Crouching Tiger, Hidden Dragon. So… quite a while ago. I remember it absolutely blowing me a way (and wrecking me emotionally), so I was really eager to see this. With that in mind, off I trundled with a couple of my martial arts students on Sunday to watch the movie.
The movie centres on one Guo Jing (郭靖), a Han Chinese man from the Song Dynasty raised in Mongolia by the Khan who took him and his mother in following the strife between the Jin and Song empires (the Jin rise to power shattered the Song Dynasty, and they moved south to become the Southern Song Empire), and the tension between his two identities — a Han Chinese man from the Southern Song Empire and a man raised as a Mongol, by the Khan, and sworn brother to Mongols.
And it was great! A whole lot of fun; but with some caveats.
The first is that, as this was based on a novel, there is a lot of information packed into a relatively short amount of time (just over 2 hours), and if you’re not paying attention, you miss an awful lot. For those of us unfamiliar with the source material, it did lessen the emotional impact of certain scenes. It might be just my 40 episode drama-watching brain, but this probably could have been a couple of movies.
An awful lot is glossed over rather quickly in what feels like a “Previously On” moment. I was left with the feeling that there was a prequel movie that I have not seen. I haven’t done any research on whether that was the case as of the writing of this. When we finally get into the meat of the movie, Guo Jing has separated from the woman he loves, whom he travelled all over the Middle Lands and trained with, and has already mastered the techniques from a much-sought-after scroll, whom this young woman (Huang Rong (黃蓉)) apparently has possession of. Following so far?
Separated, Huang Rong is pursued by three of the five masters — a martial art specialists from three of the five styles of martial arts (kung fu… sort of) in the Middle Lands. The lead, Venom West, desperately wants the scroll she carries. He was, apparently, preciously defeated by Guo Jing in an encounter we only get flashbacks of (rather disappointingly).
I’m not going to give too much away, but eventually the lovers reunite, and simultaneously save both the Khan and the Southern Song Empire; the Khan from Venom West, who has gone mad, and the Southern Song from the Mongols, who were just themselves saved.
The story itself was very fun, with some impressive action sequences, but I find myself a little disappointed that they weren’t more grounded. Remember when I mentioned that the emphasis was on fantasy? Well, all the fighting in this was basically magic battles between wizards. There was actually very little proper fighting involved. Given the training videos I saw, I was expecting a little more proper combat.
One of several videos that promised something that wasn’t delivered.
Crouching Tiger, Hidden Dragon leant into the fantasy, what with the flying through the air and landing on bamboo as if their bones were hollow/they could actually levitate. But the fighting in that was actual fighting; highly choreographed, but fighting all the same. With that as my only reference for Chinese movies, and with the training videos, I do feel a little cheated. Particularly since in several of the training videos, I could recognise the styles employed.
There was no real hand-to-hand combat in the film.
Now, it’s entirely possible that the training shorts I saw were actually for a completely different project. I do know that many of these actors are incredibly busy, working or three or more projects a year. So it’s entirely possible that all the videos were mislabelled and were for something else entirely.
The movie also ends in what feels like the middle of the story. Hardly surprising since it’s the first book in a trilogy. The sort-of middle-of-the-story vignette that this film presents is not unlike My Neighbour Totoro. Both movies left me with an “this is unfinished” feeling.
Despite the slight disappointment of all the fights being wizard battles, and the unusual feeling of being shown but a snippet of a story, however, the movie was a whole lot of fun. I loved hearing both Mandarin and Mongolian. I loved how the Mongols weren’t made the villains (I initially thought they were, and it would have been easy to have made them thus — kind of like Russians for 80s Hollywood movies). And I adored having something other than the increasingly formulaic and mindless films we’ve been fed of late to spend a Sunday afternoon watching.
I really do wish more foreign films would get wide releases like this. We could use the fresh perspectives and fascinating stories other cultures bring. I had a lot of fun with this one. If you are going to see it, you must pay close attention, but it was certainly worth it. If there are sequels that make it out our way, I’ll definitely be watching. But first, I need to get my hands on English versions of these books!
When S.M. Carrière isn’t brutally killing your favorite characters, she spends her time teaching martial arts, live streaming video games, and cuddling her cat. In other words, she spends her time teaching others to kill, streaming her digital kills, and a cuddling furry murderer. Her most recent titles include Daughters of Britain, Skylark and Human. Her serial The New Haven Incident is free and goes up every Friday on her blog.
Last April, after a grief-filled winter, and a previous fall that was more difficult than I could possibly describe, Nancy and I went to Italy for three weeks — a long-delayed trip that had once been intended as a celebration of our 60th birthdays, both of which were more than a year passed by then.
While in Italy, we spent four lovely days in the ridiculously picturesque city of Venice, and while there, we took a day to visit Murano, a portion of the city that is renowned for its glass factories. It is, if you are not familiar with the history of glass-making in Venice, home to the Murano Glassworks, one of the most renowned glass producers in the world. It is also a gorgeous part of the city. We had a great time there, walking around, looking in shops, getting some food, enjoying the play of color and light on the waterways and old buildings. We watched a glass-blowing exhibition at the Murano factory, and bought many gifts for friends and family back home, as well as for Nancy.
While walking around, searching for a small souvenir of my own, I stopped in at a modest shop on a square, and found, among other things, several small squares of glass in which were embedded finely-wrought images of bare trees. I was captivated and started up a halting conversation with the shop’s owner, who spoke only a bit more English than I did Italian. We managed to communicate, though, and had a very nice exchange. The works in question, it turned out, had been done by the man’s father. He shaped the trees out of strands of steel wool and then placed them in small molds which he filled with melted glass. Each image came out slightly differently. All of them were delicate and beautiful and utterly unlike anything else I had seen in Venice (or anywhere else, for that matter).
I bought the one you see in the photo here. It is small — only 2 1/2 inches by 2 inches — and it is signed — etched, actually — by the artist. I don’t recall what I paid for it. Honestly, I don’t care. I love it. The man wrapped it up in tissue paper, took my payment, and I left his shop, likely never to see him again.
I kept it wrapped up even after we returned to the States. My plan was to open it once we were in our new house, which is what I did. It now sits in my office window, catching the late afternoon sun. And it reminds me of so much. That trip to Italy, which marked the beginning of my personal recovery from the trauma of losing Alex. That day in Venice, which was gloriously fun. The conversation with the kind shopkeeper, whose love for and pride in his father was palpable throughout our exchange. More, that little glass piece is an image of winter, and it sparkles like a gem when the sun hits it. It reminds me that even after a long cold winter, a time of grief and pain, there is always new life and the joy of a new spring.
A cliché, to be sure. But as with so many clichés, it’s rooted in truth.
That little tree — the simplicity of steel wool preserved in glass — brings me joy and comfort all out of proportion to its size and cost. I think Alex would love it, too.
When we were getting ready to move, Nancy and I unloaded a lot of stuff. We talked often of the joy we derived from “lightening our lives,” culling from our belongings items we no longer needed or wanted. And I am so glad to have done that work. But I will admit that I still get great pleasure out of many of things we kept, including little tchotchkes (Yiddish for “trinkets” or “little nothings”) like this one.
Wishing you a wonderful week.
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I came to Total War way back when, through TW: Rome. Arriving in 2004, it was the third game in the TW series, after Shogun, and Medieval. I liked it, though I wasn’t addicted – as I was to many games back then. But it was fun marshaling armies, and then marching them out to crush your enemies. I talked about it a little bit a few weeks ago in my RTS overview (man, Myth: The Fallen Lords was such a great game!).
Sort of the “What is best in life?” response from the first Conan movie with Ah-nuld:
“To crush your enemies, see them driven before you, and to hear the lamentations of their women.”
There have been over a dozen incarnations, with the Egyptian-themed Pharaoh just dropping in 2023. What I’d LOOOOOVE, is for them to get the license from the Tolkien Estate and do TW: Middle Earth. I enjoyed Battle for Middle Earth I (never played II). But even a decently-done TW: Middle Earth would be FANTASTIC!!!!
Anywhoo. I’ve never done the Warhammer thing, but TW: Warhammer I came out in 2016. And TW: Warhammer II followed the next year. WH II has become the rabbit hole I periodically jump down. This game is — as my buddy Tony dubbed Diablo II long ago — electronic crack.
If you have WH I, you can use those factions/lords some in WH II. But you don’t need them at all. And while the base game is more than enough, part of the TW fun is buying the DLC – they add heroes, factions, and even a few campaigns. I don’t have WH III, but I the model is the same.
I have all the DLC for both WH I, and II. They are frequently 50% off+ on sale. Total War keeps ‘old’ product at original prices. It’s an annoying business model, and they do a boatload of DLC. But the base games have more than enough content. I just like the extra stuff to check out. And you don’t have to buy it, off course.
The GameSome basics about Total War – at least, the Warhammer II version. The principles of the series are generally the same. You know what you’re getting, but the engine has evolved over the years. Warhammer II is pretty similar to I. I have not played III yet. I tried to go back to Rome Remastered earlier this year, and that old engine just didn’t work for me anymore.
The general concept is you take charge of a faction (Elves, dwarves, vampire pirates, etc. In other games it’s Roman families, or medieval countries. You get it).
You build up settlements, and armies on a unit basis, for your faction. You can choose to fight the battles yourself (usually advantageous in outcome) or use auto-resolve. I find the battles time-consuming and not that much fun, so I auto-resolve. The benefits of auto-resolve seem to be reduced from winning the actual fights yourself, though.
Terrain matters in battles, and also on the global map. Dwarven settlements thrive in mountain regions. The vampire lords corrupt the land, making it less/unsuitable for some factions. The lizardmen are primarily in the jungles. So, the faction you choose often impacts what part of the world you start in, and where you choose to expand to.
You attack other armies, and settlements, or colonize ruined ones. You build them up, gaining advantages if you control all the settlements in a single province. You have to balance chasing quests, conquering settlements, and being strong enough on defense to protect what you already have. Random wandering warherds, or rogue armies (frigging pirates) can seriously blow up your plans.
You can form military alliances (as can your enemies), and when you’re strong enough, you can make a confederation with a same-race faction: absorbing all their assets – and their financial obligations!
I just keep playing and trying to expand without a debacle happening. The first ten to fifteen turns usually indicate whether I’m gonna be able to make a go of it with this faction.
Two Game OptionsThe base campaign is Battle for the Vortex. There are game-given quests, and faction quests as well. You try to build up your settlements and armies, eliminate enemies, and accomplish the various quests. I’ve never made it to the end game. Even on Easy, the computer AI is a pain in the ass. I’ve rarely made it past 100 turns before it got too messed up.
WH II also has a Mortal Empires option. It lets you pick any lord/faction from I or II, and compete against all the other factions. Last one standing wins: No over-arching campaign. I’ve played Mortal Empires a few times, and it’s a neat option, but I prefer playing the official campaign. So….
‘Guns or Butter’‘Guns or butter’ is an old economic model that shows how governments have to choose between spending for defense or domestic uses. TW play is a variation on that which is pretty much the over-arching element of the game.
You can primarily choose to spend gold on military units, or settlement buildings (there can be a couple other options, like temporary enhancements, but you’re mostly putting your gold into your settlements, or your armies).
And your armies (you start with one, but need multiple ones to survive) have upkeep costs. So, you have a one-time cost to add the unit, then an ongoing cost per turn, to keep it. The bigger your army, and the more advanced the units you use, the greater your upkeep. Which means less gold for your settlement buildings.
Each Province has a capital settlement, with five levels. And except for a couple exceptions, one to three minor settlements, with three levels. You build up your Province Capital, which opens up additional slots for new buildings. There can be a total of ten building slots in a Capital, and there are usually only three additional slots in a minor settlement.
Building CategoriesThere are different types of ‘chains’ you can pick your settlement upgrades from. I really like this part of game management. And it’s essentially guns or butter. They have different classifications for different factions, but that’s just wording.
Resources – Available in certain settlements. They provide specific goods, like tradable resources (hides, marble, clay), plaques (related to some faction goals), or other benefits. Most settlements do not have this option, so I often take whatever it is. It’s nice when it’s a gold mine, as that is the best source of gold in the game.
Military Recruitment – These produce basic, and advanced, military units.
Basic buildings usually only have three levels, and you can start them when your Province Capital is only first level. They usually offer some other minor benefits, but this is where the meat shields and lower-level units come from. You build your starter armies here.
Advanced buildings usually go up to levels four or five, and provide elite units and enhancements. You need advanced units to get through the middle, and end, games. Purely gun stuff here.
Military Support – These buildings support your armies, lords (Each army is led by a lord), and heroes (a hero is a unique unit that can perform helpful actions and also provides benefits), and settlements. They might make recruitment costs less, reduce your casualty replenishment rates, or let you recruit infantry units with shields. More guns.
Defense – This a limited category, usually letting you add walls to your settlements, or some other defensive improvement for it. I always add walls to smaller settlements, but otherwise, this is my least-used category. As the title implies, this is a defensive category and kind of feels like a mix of guns and butter.
Infrastructure – Here you really get into the guns or butter dichotomy. There’s a wide range of options. Your main gold-making options are here. Also, you can focus on growth (how fast your settlements expand), and public order (if public order gets to-100, you have to put down a rebellion).
There are a lot of options here. Since you only get three additional slots in a smaller settlements, the choices are important. I do try to put up walls in small ones, so, with the Capital building, you only have two free slots. And you’re really choosing between guns and butter.
Misc. -Some settlements have Ports, and some have Landmarks. Ports generate gold and have their own chain. Landmarks are unique to a specific settlement and offer some benefit often worth taking. Even if it’s just a one-level use of a slot.
Choosing Your BuildingThe game randomly has factions declare war on you. And you can also end up at war with other factions through diplomacy options (that’s part of a follow-up post). You need to build up your first army in a hurry (you start the game with a lord and a small army of five-eight units, usually). Some faction is already pissed at you.
It’s tempting to use an early slot to pick a chain with a new military unit. You can get a more diverse, more effective, army, right out of the gate. Guns over butter.
But you gotta pay for all these troop units, and the constantly being constructed new buildings. So, taking that industrial building with a big per turn revenue, is tempting. The gold mine is a no brainer. In a small settlement (remember, only three slots in addition to the Capital), I almost always choose the max revenue building first. I need that stream started to build that first army.
The third (and last) slot usually goes to walls, which help with defense if you end up under siege. It’s the second slot that lets me shade towards guns or butter. For purposes of this discussion, growth and other things that primarily affect the settlement, or my revenue stream, are butter.
Since the capitals have eight to ten slots, and they go up to level five, I tend to use them for the advanced military buildings, to maximize my firepower. Some support, and non-military buildings go up to level five, so you have to factor that in as well. And walls never hurt.
TechnologiesFactions have unique Technology trees. Some are easier to develop than others. But they also reflect the guns or butter dilemma. Especially early on, you can choose technologies (which take multiple terms to develop) to enhance troop unit strength. And also to decrease recruiting costs.
Alternately, technologies that enhance your revenue stream can be vital in providing gold to maintain your growing army. Or building up your settlements.
And any time you can increase your growth or public order, you need to weigh those as immediate needs against those other areas. Butter.
Army UnitsBasic units (like spearmen, or archers) cost a lot less to hire recruit and maintain, than ones such as knights, war eagles, or catapults. The stronger your army, the more it’s gonna cost you. And by mid-game, your main armies had better not still include a bunch of grunts; even if they have leveled up. You needs some higher power units.
Armies are capped at a total of 20 units. Do you want a second full-size army? Or two medium-sized ones? Recruit a lord and build a 6 unit army to provide a military presence in a province with falling public order? All those units have an ongoing cost every turn…
You have multiple layers of guns or butter to decide upon. Bad things start to happen if your revenue stream goes negative. And enemies can raid your province, decreasing revenue. Or sack, burn to the ground, or even take over your settlements. And those things can hit your stream.
So, you need to have armies ready not only for attack, but defense. Again – that takes gold.
Wanna hire more lords or heroes? Cha-ching!
In the pic to the right, recruiting a knight will cost about three times as much as recruiting the spearman at arms next to him. But maintaining him each turn will cost ten times more.
So…Budgeting is the allocation of resources among multiple activities. Total War is strategic and tactical game of allocating resources. And basically, you decided whether to spend your gold on guns or butter. And you need the butter to make more gold. To pay for the guns.
I know folks who like playing out the battles. I have fought my share over the years, and I get it. But the faction management part of the game is what keeps me coming back. Guns or butter.
Crusader KingsA quick mention of another game.
For a kingdom management-and-war type of game, the Crusader Kings line (three so far) looks to be the standard. I have tried the first game a few times, and it’s got a MASSIVE learning curve. I think it’s manageable, I just haven’t been motivated to master the basics enough to continue on. But it does look like an awful lot of fun if you figure it out.
Next TimeThere will be a follow-up Total War post, in which I’m going to talk about how I recently had two of my most successful games by applying principles contained in George Washington’s Farewell Address. That was actually the original intent of this post, but I really enjoyed the guns or butter discussion.
Other Video Gaming Posts
RTS’ and Myth: Fallen Lords
Mount and Blade – Part One
Mount and Blade – Part Two
Steamed: What I’ve Been Playing (December, 2023)
Steamed: What I’ve Been Playing (October, 2022)
Fortnite (one of several mentions)
Bob Byrne’s ‘A (Black) Gat in the Hand’ made its Black Gate debut in 2018 and has returned every summer since.
His ‘The Public Life of Sherlock Holmes’ column ran every Monday morning at Black Gate from March, 2014 through March, 2017. And he irregularly posts on Rex Stout’s gargantuan detective in ‘Nero Wolfe’s Brownstone.’ He is a member of the Praed Street Irregulars, founded www.SolarPons.com (the only website dedicated to the ‘Sherlock Holmes of Praed Street’).
He organized Black Gate’s award-nominated ‘Discovering Robert E. Howard’ series, as well as the award-winning ‘Hither Came Conan’ series. Which is now part of THE Definitive guide to Conan. He also organized 2023’s ‘Talking Tolkien.’
He has contributed stories to The MX Book of New Sherlock Holmes Stories — Parts III, IV, V, VI, XXI, and XXXIII.
He has written introductions for Steeger Books, and appeared in several magazines, including Black Mask, Sherlock Holmes Mystery Magazine, The Strand Magazine, and Sherlock Magazine.
Yesterday was the 100th birthday of Edward Gorey, one of the most unique, unclassifiable artists that this country has ever produced. Though he died in 2000, he has a continuing cultural presence; he certainly lives on in my life and in the lives of a great many people.
Back in the incumbency of Jimmy Carter, when I was studying theater and living in the dorms of California State University Long Beach, one year I had a roommate named Scott. Scott didn’t fit into our tight-knit little community very well, and while I’ve always prided myself on my ability to get along with everyone, I didn’t get along very well with him. We had a bumpy year together, but I will always be glad that we were roommates, because Scott introduced me to the work of Edward Gorey, and that was a priceless gift that I can never repay him for.
Edward Gorey was a man of many talents — He did scenic and costume design for the stage, winning a Tony Award in 1978 for his costume designs for Dracula (his set design for that production was also nominated) and several of his stories are about ballet, which was one of his supreme passions. Additionally, he did highly individual book covers; for several years he did them for Anchor Paperbacks (including, among many others, editions of H.G. Wells’s The War of the Worlds, Franz Kafka’s Amerika, and T.S. Eliot’s Old Possum’s Book of Practical Cats), which are highly prized today simply for their Gorey covers. He also edited and illustrated a collection of classic ghost stories (1959’s Edward Gorey’s Haunted Looking-Glass) and did covers and illustrations for several of the supernatural mysteries of John Bellairs.
Beginning in the mid-1950’s, Gorey wrote and illustrated his own very short books, and these are the works that his fame mostly rests on. (Many were published under absurdly comical names that are anagrams of his own, like Ogdred Weary or Mrs. Regera Dowdy.) Visually, they are almost always set in the Victorian or Edwardian era (the closest to our own time that I can ever remember him coming was the 1920’s) and are full of bizarre, grotesque, violent, comic, cryptic, and occasionally supernatural incidents, often involving children; in fact, they are usually “children’s books” in form if not in content. The original small hardcover volumes are hard to come by and are pricey when you can find them, but there are four large omnibus volumes, each collecting a dozen or more of the short works — Amphigorey (1972), Amphigorey Too (1975), Amphigorey Also (1983), and Amphigorey Again (2006).
The first thing of Gorey’s that I ever read was “The Hapless Child”, which chronicles the travails of a lovely little girl named Charlotte Sophia. When the story begins, she’s safely ensconced in the bosom of her loving family (“Her parents were kind and well-to-do.”) Then her father, a military man, is reported killed in a native uprising and her grieving mother wastes away and dies, leaving the girl in the cold, utilitarian hands of the family lawyer, who loses no time in sending her to a boarding school where students and staff range from the merely unsympathetic to the positively sadistic. Things rapidly go from bad to worse, and from this point on, the hapless child is subjected to every horror that could befall a person in the most lurid melodrama, all rendered by Gorey in deadpan language and meticulous pen-and-ink images. Things don’t end well for the poor child, and the first time I read her tale, tears rolled down my face, but they weren’t tears of sadness; I was literally shaking with laughter. (Once the story almost got me thrown out of the college library where I was supposed to be working, when I showed it to a friend who was unacquainted with Gorey. We just couldn’t control ourselves.)
It does no good to try and explain to someone who is appalled by “The Hapless Child” rather than delighted by it that what’s being mocked is not the suffering of an innocent child (there was no Charlotte Sophia — Gorey made her up) but rather the reflexive, self-indulgent sentimentality of a hypocritical era and of readers still shackled to its sticky standards. (And one of the things that makes Gorey a complex artist is that he both recognizes the deficiencies of the Victorian age while at the same time clearly adoring many aspects of it.) Either Gorey lands with you or he doesn’t. For myself, there’s nothing that I like more than a good, Gorey story.
Other Gorey delights are “The Willowdale Handcar”, a series of strange, seemingly disjointed incidents that can, with a little imagination and a close examination of the illustrations, be connected into a coherent (if admittedly dark) narrative. (The story features The Black Doll, a sinister, featureless figure which haunts the edges of many of Gorey’s works.) Gorey could be genuinely frightening, as in “The Insect God”, in which huge insects kidnap children and mercilessly sacrifice them to their chitinous deity, and “The West Wing”, a succession of wordless images showing various rooms in a house that you definitely wouldn’t want to spend any time in. (Gorey could make a patch of peeling wallpaper radiate unease.)
Gorey would sometimes make mere objects his protagonists. In “The Inanimate Tragedy” Pins, Needles, a Glass Marble, a Four-Holed Button, and a Piece of Knotted String become embroiled in conflicts and misunderstandings that end in murder and suicide, if those terms are applicable to the fates suffered by a Half-Inch Thumbtack and a No. 37 Penpoint. Gorey would probably say that the word “tragedy” is no more out of place with junk-drawer contents than it is with the equally mundane and transient objects that we call human beings, and in “The Abandoned Sock” you feel genuine apprehension for the sock who foolishly deserts his mate on the clothesline to go adventuring and gets used for a dust rag, chewed by a dog, caught in a tree, and picked apart by birds to use for their nests until nothing is left of it. Does the sock’s life (which it found “tedious and unpleasant” when it was pinned on the line next to its dull mate) turn out all that differently from our own personal dramas?
One of Gorey’s most famous stories is “The Doubtful Guest”, which sees an odd, penguinish-looking creature attired in tennis shoes and a striped scarf turn up one night at the house of a settled, respectable (boring!) family and proceed to turn things upside down. Without ever uttering a sound, the uninvited visitor eats the plates at dinner, tears chapters out of books, suffers fits of bad temper during which it hides all the bath towels, safeguards objects that it takes a liking to (like expensive pocket watches) by dropping them in a pond, eerily sleepwalks up and down the hallways at night, and otherwise disrupts the placid routines of the baffled family, who have no hope of ever going back to life as it was, because “It came seventeen years ago — and to this day / It has shown no intention of going away.” (Many of Gorey’s stories are written in verse.) You understand the family’s frustration and despair, but you may also feel that a little unpredictability might do them some good. I have my own Doubtful Guest — a college friend of my wife made him for me, and I was delighted to learn that Gorey had several himself, that admirers had made and sent to him. (I have a Black Doll too, but that I had to buy.)
Gorey did several alphabet books; the most well-known (images from it have appeared on calendars, tee-shirts, coffee mugs etc.) is “The Ghastlycrumb Tinies.” Here dewy-eyed tots come to shocking and painful ends (“A is for Amy who fell down the stairs / B is for Basil assaulted by bears / C is for Clara who wasted away / D is for Desmond thrown out of a sleigh). Gorey doesn’t imply that these grim events are the children’s faults, but he doesn’t imply that they aren’t, either.
Gorey wasn’t uplifting or heartwarming, (except perhaps in “The Pious Infant”, the story of Henry Clump, a little boy who is too good to live long, and thank God he doesn’t) but now and then justice is served, as it is in “The Bug Book”, one of the few Gorey stories that’s not in black-and-white. In this tale of collective security and well-earned retribution, a peaceful group of bugs have their happy society wrecked by a new bug in the neighborhood, a big, brutish interloper who, despite their best efforts to be friendly and welcoming, “broke up their parties” and “waylaid them whenever they went visiting.” After a secret meeting in the dead of night, the problem is solved by squashing the obstreperous insect flat with a big rock. His remains are placed in an envelope addressed “To whom it may concern” and a pleasant and lively social life is resumed (in Gorey’s world, clearly the happiest of happy endings).
The great Literary critic Edmund Wilson (he who disparaged detective stories and sneered at Tolkien and Lovecraft) was an early admirer of Gorey; he found the artist’s singular little books pleasingly suggestive and allusive. “I find that I like to return to them,” Wilson said. The critic was wrong about a lot of things, but he was right about Edward Gorey. Over almost a half a century, I too have continued to come back to Gorey’s strange, sinister, darkly comic world. There is truly nowhere else like it.
Edward Gorey, this contradictory man who loved attending classical ballet (he was present for every performance of the New York City Ballet for twenty-five straight years) and watching “trash TV movies on the USA Network” was sui generis, the sort of one-of-a-kind genius who can only be appreciated and enjoyed, never imitated or emulated. The mark he set was too high for anyone else to reach… or maybe it would be more accurate to say that it wasn’t too high, exactly; rather, it was too far off to the side.
Whatever deserted house, sinister garden, enigmatic landscape or dimly-lit stage your eccentric spirit now haunts, Edward Gorey, happy birthday to you. Your ashes may have been scattered to the four winds, but your work goes marching on; I fully expect your macabre miniatures to be around for at least another hundred years.
Thomas Parker is a native Southern Californian and a lifelong science fiction, fantasy, and mystery fan. When not corrupting the next generation as a fourth grade teacher, he collects Roger Corman movies, Silver Age comic books, Ace doubles, and despairing looks from his wife. His last article for us was Reading for the End of the World Redux
Telephone is a deeply affecting story about the lengths to which loss and grief will…
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A 20 film marathon of werewolf movies I’ve never seen before.
As usual, the films must be free to stream.
I’ve got a bad feeling about this.
Werewolf Rising (2014) YouTubeMan or beast? It looks more like a hairy extra from The Hobbit.
Howling’ good time? Nope. We are off to a rip-roaring start with this dull effort shot entirely in Arkansas, if that floats your boat.
A paper thin plot is played out in a forest with a single digit, lacklustre cast and the whole shebang is shot in glorious murky-vision. The only redeeming feature might have been the beast(s), but they are rubbish.
Oh god. What have I started?
3/10
Werewolf Woman (Agorà, March 18, 1976) and Another Wolfcop (RLJE Films, July 29, 2017)
Man or beast? Naked, hairy, black-nosed lady.
Howling’ good time? Apparently, this is a favorite of Quentin Tarantino, but I swear half of his favorites are just obscure titles that he had access to while working in a dodgy video store that he could use as bragging rights. It has elements of revenge flicks that he would use in his own films, but the rest is a messy potpourri of sex, violence, and sexual violence. This being the 70s and Italian, the main feature is hair, whether it is covering the voluptuous frame of the titular lady, the upper lips of the men, or more nether-regions than a topiary enthusiast could ever dream of.
It’s a sordidly strange tale of a woman who is horrifically raped and her lover murdered, who exacts revenge in the guise of a werewolf without any transformation due to recurring dreams that she is the descendant of a werewolf. Confused? You will be. Weird, uncomfortable, badly dubbed.
Can’t say I loved it – but it had a couple of decent moments and some good old-fashioned Italian exploitation gore.
6/10
Another Wolfcop (2017) PrimeMan or beast? Great, practical, wolf. Cop.
Howling’ good time? A proudly Canadian production, this sequel takes the original concept (cop Lou Garou is bitten by a werewolf and brings his new persona to the job) and ramps up the insanity. Reptilian mutants, moustachioed parasitic stomach worms, extremely hairy sex, extremely gory deaths, Gowan on repeat and Kevin Smith yelling ‘slam a cold cock!’ at any given moment. It’s stupid as all hell and I loved it.
Bonus points for enormous werewang.
8/10
Iron Wolf (RJ Nier Films, September 13, 2013) and Dr. Jekyll vs. the Werewolf (Filmaco, 1972)
Man or beast? Ruby’s bottom of the line costume.
Howling’ good time? Don’t be fooled by the poster (or any poster for that matter), this is not a jolly werewolf romp set in WW2. The film begins that way, with some mis-matched Nazis working in a secret lab (industrial site) and showing off their werewolf that they have trained to only attack non-Nazis.
It’s cheap and cheerful, and somewhat passable, but then is brutally cut short and jumps forward in time to some extremely dull modern, German teenagers. They are hanging around the semi-ruined labs for some B.S. reason, the wolf creature gets out, and it becomes a ‘desperate fight for survival’. The direction is pretty limp, and the acting isn’t great – I really wish the German cast had been allowed to speak German and for the film to be subtitled. It makes no sense to flatly deliver the lines – lines that are flat to begin with.
As usual, the only saving grace could have been the werewolf, but this big doofus is just a dude in a Halloween wolf costume (and not the deluxe version) stuffed into a Nazi uniform. Laughably bad.
4/10
Dr. Jekyll vs. the Werewolf (1972) TubiMan or beast? Hairy-faced fella.
Howlin’ good time? I’m no stranger to Paul Naschy werewolf flicks, but this is one of the dozen movies he made that I missed. As with the other Spanish-produced films in this series, Naschy plays the wolfman, searching for a cure, and the whole shebang has that lovely dark gothic feel of the other films.
However, this one has a personality split as broad as the titular characters. The first hour is tedious, lots of sitting around talking, but then, once Dr. Jekyll’s grandson starts shooting up the wolfman, it goes batshit crazy. Cue Hyde going on a sadistic rampage, whipping every bosom he lays eyes on, go-go dancing, drunk tipping and other nefarious tomfoolery. It’s not enough to save the movie, but it is daft enough to warrant an extra mark.
5/10
The Shattering (Film Cartel Entertainment, March 24, 2015) and Werewolves Within (IFC Films, June 25, 2021)
Man or beast? Unseen thingy.
Howlin’ good time? Let’s get this one out of the way. A group of randos are stuck in a cabin due to a bullshit plot line involving a healer. Some hunters are stuck in the woods due to some bullshit plot line about collecting wolf spit. A POV camera eats most of them. A very bold decision to not show a single werewolf in this badly shot, badly acted, werewolf flick. The only shattering that went on was in my pants when I realized I had to sit through this tedious dirge.
3/10
Werewolves Within (2021) NetflixMan or beast? Nice, practical werewolf.
Howlin’ good time? I really should have saved this until last, but I needed a little pick-me-up, and this sure hit the spot. Based on the videogame Werewolf, this film is a joy from start to finish. It’s a horror comedy in the same vein as Shaun of the Dead, even going so far as to include some Edgar Wright-type editing, and for the most part, the comedy sticks the landing.
It helps that the two leads are so likeable and awkward; Sam Richardson is perfect as a spineless park ranger, and Milana Vayntrub is adorable (and renews my pining for the aborted Squirrel Girl series). The setting is a hokey town in Vermont, full of troubled characters that put me in mind of Northern Exposure, or even Twin Peaks, and the plot weaves in a bit of social commentary about pipelines, gentrification, and acceptance.
For a further comparison, I had as much fun with this as I did with The Beast Must Die, and I even guessed correctly! Highly recommended.
9/10
Previous Murkey Movie surveys from Neil Baker include:
What a Croc
Prehistrionics
Jumping the Shark
Alien Overlords
Biggus Footus
I Like Big Bugs and I Cannot Lie
The Weird, Weird West
Warrior Women Watch-a-thon
Neil Baker’s last article for us was What a Croc, Part III. Neil spends his days watching dodgy movies, most of them terrible, in the hope that you might be inspired to watch them too. He is often asked why he doesn’t watch ‘proper’ films, and he honestly doesn’t have a good answer. He is an author, illustrator, outdoor educator and owner of April Moon Books (AprilMoonBooks.com).
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