Oh, that's always fun. There's a redcap named Bonecrusher who is always in a bad mood, but it's probably Ash's friends Callen and Cuan, who are twins and while not unhinged, they are not entirely hinged either.
Thank you for the update and I think that I “sort of” understand although not completely as your post had to, by necessity, avoid spoilers! I pretty pleased that you now have the whole series mapped out, at least in your head and will (probably?) be better prepared for the rest of the series and hence keep to the annual timeline!
Thanks again & good luck when you start writing again, I assuming there was nothing nasty in the Book#4 edits to be worried about…?
Thank you so much for ur work boss u are the best. Silly question, can i be in ur book as character
Sea of Charms (Spellshop #3)by Sarah Beth Durst
Arthur Leo Zagat
Last week, I mentioned Arthur Leo Zagat, who was born in New York on February 15, 1896. He collaborated with Nat Schachner on their first eleven short stories, before they both launched solo careers. Like Schachner, Zagat attended City College, where he earned a Bachelor of Arts degree. After college, he served in World War I and studied at Bordeaux University before returning home to earn a law degree from Fordham University. He went on to found the Writers Workshop at New York University. In 1922, he married a woman Ruth Knopf and they had one daughter, Hermine.
Like Schachner, Zagat also practiced law until he decided he could make a living writing full time. In 1941, he was elected to the national executive committee of the Authors League’s pulp writers’ section.
1930 saw the start of his career as an author with the publication of “The Tower of Evil,” which he co-wrote with Nat Schachner. The two men collaborated on eleven stories published in 1931 before both turning to their solo careers as authors. Of the two, Zagat would prove to be the more prolific, although he wrote in a wide range of genres, with his science fiction forming only a small part of his output.
Wonder Stories Quarterly, Summer 1930. Cover by Frank R. Paul
Zagat’s first solo genre story was “The Great Dome of Mystery,” which appeared in the April 1932 issue of Astounding Stories. He branched out to various other pulp magazines, such as Dime Mystery Magazine. He wrote stories about “Doc Turner” that appeared in The Spider, the “Red Finger” series that was published in Operator #5, and under the pseudonym Morgan LaFay for Spicy Mystery Stories, although John Clute has described the LaFay stories as “excruciating.” He also wrote under the pseudonym Grendon Alzee. After 1936, most of his SF genre work appeared in Argosy.
Zagat wrote the six story “Tomorrow” series for Argosy beginning in 1939 with “Tomorrow,” which was set in a near future post-holocaust world. The final two stories in the series, “Sunrise Tomorrow” and “The Long Road to Tomorrow,” were serialized in the magazine.
He also published the novel Seven Out of Time in 1939. Originally serialized in Argosy, it would achieve publication by Fantasy Press in 1949, the same year Zagat died. It tells the story of seven figures from throughout history and brings them to a far future period in which emotions have been lost in order to learn what emotions are and why they are important.
Graham Stone has written that while Zagat helped build many of the tropes of interstellar space travel, such as established shipping lines, his stories had a repetitive feel to them, which may be why he didn’t achieve the reputations of E.E. Smith or Edmond Hamilton. Zagat wrote more than 500 short stories for the pulps, although only about 20 percent of them could be considered within the sf genre.
During World War II, he returned to service, working in the Office of War Information, which served as a form of communications and information between the battlefront and civilian communities through newspapers, radio broadcasts, films, and photographs. Following the war, he remained involved with the military, organizing writers’ workshops for hospitalized veterans.
Zagat suffered a heart attack at his home in the Bronx on April 3, 1949. He is buried Cypress Hills National Cemetery in Brooklyn.
Steven H Silver is a twenty-one-time Hugo Award nominee and was the publisher of the Hugo-nominated fanzine Argentus as well as the editor and publisher of ISFiC Press for eight years. He has also edited books for DAW, NESFA Press, and ZNB. His most recent anthology is Alternate Peace and his novel After Hastings was published in 2020. Steven has chaired the first Midwest Construction, Windycon three times, and the SFWA Nebula Conference numerous times. He was programming chair for Chicon 2000 and Vice Chair of Chicon 7.
Her name is Ella John. We checked with her to make sure she was ok with us sharing that! She said it was fine and she's looking forward to reading the book. :) You can find her portfolio:
Ella John | Natural Model Management, LLC
She is lovely.
They will likely discuss Sherlock* at some point. They talk about the Herondale necklace a lot because It's the thing Magnus enchanted to strengthen Livvy and Ty's bond and Ty always wears it.
However, do they discuss that Kit basically provided the pendant to Magnus for the purpose and that Ty was supposed to have written him a thank you letter? Well, they have agreed not to discuss anything about "their past" at the beginning of the book, so they kind of talk around it. They may think about it, though.
*Kit didn't send Ty a Sherlock book as an Xmas present but I figured this was about the Sherlock book Kit left for Ty in QUAAD.
Race For the Galaxy, Revised 2nd Edition, by Tom Lehmann (Rio Grande Games, 2007)
As I mentioned in my review of Terraforming Mars, Race for the Galaxy is one of my long-time favorite games. Its play models the expansion of up to four interstellar civilizations, each from one of five possible starting points: Old Earth, Epsilon Eridani, Alpha Centauri, New Sparta, and Earth’s Lost Colony. Development is represented abstractly, with nothing that represents physical variables, population, or any other real quantity; the idea is to come up with the right combinations of capabilities.
This is a card game, not a board game. There’s no predefined space for play to happen in. Rather, each player creates their own space by the play of their cards into a “tableau.”
When any player’s tableau gets up to twelve cards, the game ends and players’ scores are determined. Scores are represented by the only other game components: victory point counters. Players can acquire victory points in the course of play, but the decisive scores are determined at the end, based on what’s in each player’s tableau.
The rules are a bit complex, but I was able to summarize them in a few minutes. And the game comes with helpful large cards that have “round summary” on one side and “card summary” on the other, one for each player.
Race for the Galaxy Card Summary
Race for the Galaxy has an ingenious design where cards serve multiple functions. Played face up onto a tableau, they can represent either worlds added to one’s galactic civilization, or technological or social advances achieved by it (“developments”). Discarded face down, they represent a price that must be paid to put a world or a development into play.
Played face down onto a world card, they represent its economic output (one of novelty goods, rare elements, genes, or alien technology), which can later be discarded to gain victory points and/or more cards in the player’s hand.
Since each turn ends with reducing hands to no more than ten cards, players have to economize carefully in putting worlds or developments into play: Cards with lower payoffs may be better discarded to pay for activating cards with higher payoffs.
Race for the Galaxy Round Summary
A lot of the play of a hand is thinking about what combinations of cards will give the most useful results, based on the goods worlds can produce and the powers that worlds or developments may provide. For example, a tableau with worlds that produce rare elements invites playing cards that allow trading in rare elements, or that make it cheaper to add a rare element world to a tableau, or that score victory points at the end for having rare element worlds in the tableau — and so a player can develop a kind of theme where those specific cards have high value.
There’s a higher-level strategic choice behind all of this: There are two ways to add worlds to a tableau. The economic route involves spending cards from a hand: “buying” the world, or symbolically, colonizing it. The military route doesn’t require such an expenditure. Instead, the military power ratings for all the worlds in the tableau are added up and compared with the stated military power to conquer a world.
So players choose to act either as builders or as conquerors (the proverbial “guns or butter”). I have to confess both to a philosophical bias toward the economic route, and to finding the combinatorics it’s based on more interesting; when I introduced a friend to the game recently, I intentionally chose to play a military world and follow a military strategy, as an informal handicap — which seems to have worked, as he beat me handily in that first game!
The thing that’s largely missing in Race for the Galaxy is player interaction. There’s not much players can do either to help each other or to hurt each other! (My wife doesn’t much enjoy it as a game because of that design feature; she prefers more social games — for example, the elaborate trading in Settlers of Catan.) Play is, literally, a race: Who can build or conquer faster?
Race for the Galaxy and two expansions: The Gathering Storm and Rebel vs Imperium
Watching other players has mostly indirect effects. First, there are five actions that can be taken in a turn: Explore (adding new cards to a hand), Develop (playing developments onto a tableau), Settle (playing worlds onto a tableau), Consume (exchanging goods for victory points and/or additional cards), and Produce (having one or more worlds add new goods). But they don’t all happen in a turn! Each player selects one action that will benefit them.
So it’s sometimes possible to say, “Fred’s low on cards, he needs to explore, so I don’t have to select Explore.” Second, if another player is getting close to having a dozen cards in their tableau, that’s a signal to go for quick payoffs in play, and disregard long-term tactics that probably won’t be completed. I’m not sure yet how much of a difference that makes, as I hadn’t paid close attention to it in my previous experience with the game.
The absence of direct rivalry aside, Race for the Galaxy seems to have enough complexities so that it’s not for everybody; it feels as if it’s roughly at the level of, say, Terraforming Mars (though play is much faster — my friend and I got through two rounds in less time than one round of Terraforming Mars took us).
This may be partly a reflection of the inherent challenges of economic/technological development games. But it’s a genre that I like a lot, and Race for the Galaxy strikes me as an excellent example of it.
William H. Stoddard is a professional copy editor specializing in scholarly and scientific publications. As a secondary career, he has written more than two dozen books for Steve Jackson Games, starting in 2000 with GURPS Steampunk. He lives in Lawrence, Kansas with his wife, their cat (a ginger tabby), and a hundred shelf feet of books, including large amounts of science fiction, fantasy, and graphic novels.
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Chapter 5
Antigua
General Lyon scanned the latest training report and nodded to himself. So far so good. Getting quality material for the Cadre was tough. He had so many commitments going on. It was odd that Tau was the one sector he didn’t have troops in. He had SpecOps, but no Cadre. There hadn’t been a call for them during the Confederation War, though he’d anticipated a call during the occupation phase. Fortunately, that hadn’t occurred, and instead, he’d sent the bulk of the Cadre off to Sigma.
This Confederation civil war was an issue though. As much as the powers that be would love to let the Taurens sort out their own house, they couldn’t. The rebels were holding hostages in the form of their own non-Tauren citizens as well as thousands of Federation personnel.
Given their track record in treating the non-Taurens over the centuries as well as what reportedly happened to the Pele refugees; things didn’t bode well for the hostages.
Well, he had agreed to scrounge up some SpecOps forces for the possible invasion force. Getting Marine and Army Recon squads had been simple. They were on leave but a squad of each would be ready whenever they needed to move out.
He even had a SEAL team ready to go. They had recently graduated from the training course on Agnosta and had been earmarked to go to Sigma sector. He had backstopped them for the moment.
The Cadre would be the icing on the cake. He didn’t have any Cadre officers … Cadre were natural operators not officers. But he did have one squad that had come together. They still had some rough edges, but if the training report was accurate, they might be available to deploy during the window.
He made a soft puttering sound and then blinked when his inbox pinged.
“Is that who I think it is?” he asked Mars, his AI partner.
“Jack is relaying Admiral Thornby’s schedule.”
“Ah.” He nodded. He scanned it briefly. It looks like they were not going to have dinner that evening after all. Pity.
“I guess I’ll take a rain check. Any progress on the investigation on the McClintock assault?” he asked.
“No, sir. The trail has gone cold.”
“Darn,” he said. That was to be expected. The team were professionals. The running hypothesis was that they had come from either ET or Bek. They’d done a very good job playing ghosts. Most likely they had disappeared like smoke into the population.
Well, now that they were forewarned, the Cadre population was forearmed. The AI were on alert and doing check-ins with each family member as well as prospective Cadre members. Hopefully, there would not be a repeat of the assault.
“I wish we had more intel damn it. At least Baggy is okay.”
“Yes, sir. The family is on alert and housed on the base. They are chafing at the restrictions, however.”
“Well, perhaps we can ease up if we know the mercenaries are no longer here or no longer targeting them.”
“Unfortunately, there is no information indicating that, sir,” Mars reminded him.
“Yeah,” the general sighed.
<<(O)>>
Bagheera grimaced as he ran the scenario. He had been gaming and staying awake on adrenaline, youth, excitement, a desire to win, and energy drinks. Probably too much of the last, he was getting button punchy and twitchy. Fatigue was setting in.
He had one last thing to try out though, a trick he’d thought of. He was supposed to deliver his report in the morning.
The scenario was basic, get from point A to B along roads. Obviously, the easiest path was a straight line. He understood why they didn’t want to go by air, that just made you a target for everyone in the surrounding area.
He was finding out that the motorcycle thing was almost as bad.
He rubbed his hands and flexed his fingers as the AI populated the map with opposing forces. Once it was done, the ready button flashed.
He inhaled, held his breath for a second and then exhaled as he centered himself. He then hit the enter key.
The map was randomly generated as was the opposing force. Normally he’d have a unit with him but this was a lone wolf map since it was a basic test.
“Time to mix it up,” he growled as he committed the map to memory. His years of experience gave him ideas on where ambush teams would be set up. Based on what he was seeing, there were too many to avoid.
The straight line course had the most since it was along an elevated highway. But taking a roundabout path meant he would get hit as forces moved to block him. He’d be under siege.
Take the quick path to certain destruction or the death of a thousand cuts?
A timer appeared. He grimaced and he felt his ears go flat. “Frack.”
He triggered the transformation sequence and then got moving. “Let’s dance,” he growled as he felt the base rumble in his chair and then the sounds pick up in intensity.
<<(O)>>
You asked for it, and you were absolutely right, so here it is.
Like any self-respecting fandom, we, the readers of Ilona Andrews’ books, have picked up our own shorthand and running jokes along the way.
This is a quick reference for new readers and a refresher for anyone who needs it.
Us on Horde parade. Art by Sophia @blossombythesea
Ilona Andrews, IA, House Andrews, HA – these all refer to our authors, Ilona and Gordon, who co-author all our favorite adventures and are the reason we are here. The “House” part of HA comes from the Hidden Legacy series, in which powerful magic families call themselves Houses.
BDH – acronym that stands for Book Devouring Horde. That’s us! The readers and fandom of Ilona Andrews’ books: beloved, spoiled, and very enthusiastic. We named ourselves this far back in the mists of time (around 2013, as far as I can tell), inspired by the Hope Crushing Horde alien species from the Innkeeper Chronicles.
There is no official membership, no tiers, no badges. You don’t have to be BDH to enjoy the books, but you might end up here anyway. One of us! One of us!
W*it, P*tience, D*lay – the Horde’s least favorite four-letter words, usually censored. As our name suggests, we like to devour books. Unfortunately, books have a habit of not being released every other week. So waiting, patience and sometimes delays it is, but we are not happy about it.
Ripper Cushions – is a reference to a Horde-favourite moment in volume 4 of the Innkeeper Chronicles series, and our way to say “repercussions”. Also a much-sought-after design item, because the Ilona Andrews merch store had Ripper Cushions cushions at one point!
Chalant – we try to be a stiff-upper-lip kind of Horde, but when we’re too emotionally compromised, our chalant persona comes out. It’s a reference to this Horde scene (that’s right, we go on adventures sometimes!). “We cannot be nonchalant! We are very chalant!” When it gets the better of us, we erm….have been known to do things.
Steve – a fictional fandom figure. The BDH contains multitudes, but Steve only has the one tude. Chaos. He is our stand-in troublemaker, and we love and accept him despite his tendency to set things on fire. First appeared in this classic BDH moment Ilona wrote for us.
Fluffy – we are the best fandom ever. This is known. When our intensity dials up to 11, however, we are gently encouraged to be more fluffy. I won’t make a roster of our achievements to date because I don’t want to give anyone ideas, but suffice to say House Andrews do not negotiate with terrorists, and directly contacting people involved in the publishing process to mention fish-sleeping arrangements is a no-no. Plus, being fluffy gets us snippets and treats! The word itself is a reference to an old British comedy sketch.
Ferrets – the unofficial mascot of the BDH, usually brought up in “Have ferrets. Will infiltrate” type of contexts. They come from a memorable heist scene in White Hot (Hidden Legacy 2). House Andrews write many amaing animal characters, but these tiny ninjas have stolen our hearts.
Barsa barsa barsa – one of the alien species in Sweep of the Heart (Innkeeper 5) communicates by only repeating the word “barsa”. The Horde found this very easy to identify with, as we have been known to adopt the same communication pattern ourselves daily at times (Sequel sequel sequel, When when when, Klaus Klaus Klaus). It’s now something of a war cry.
Metal Rose – wherever there are readers, there are ships (a romantic pairing of characters). Of course, the BDH has many, but our oldest and most referenced one is the Metal Rose. Based on a scene in Magic Burns, Kate Daniels 2, this ship involves Julie Olsen, a magical street orphan, and Derek, the protagonist’s werewolf sidekick. How their story grew, who they became, and why this ship still sails in our hearts years later is yours to discover.
The post A Fandom Glossary first appeared on ILONA ANDREWS.

Other LitStack Spots – Titles by Maria Semple LitStack has spotted some other titles by…
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A Long and Speaking Silence(The Singing Hills Cycle #7)by Nghi VoI received a review copy from the publisher. This does not affect the contents of my review and all opinions are my own.
Mogsy’s Rating: 2.5 of 5 stars
Genre: Fantasy, Romance
Series: Book 1 of Weavingshaw
Publisher: Del Rey (February 24, 2026)
Length: 464 pages
Author Information: Website
A lot of other reviewers enjoyed this book, so I’m just going to say this right now: Hi, it’s me, I’m probably the problem! Weavingshaw has a lot of things going for it, at least on a craft level, including a full-on gothic fantasy aesthetic and a tension-laden romance. Unfortunately though, it didn’t fully click for me.
The story follows Leena, a young woman who can see the dead. Ever since her mother died and her father was imprisoned, she and her younger brother Rami have been living as refugees, adrift in a country that treats them as outsiders. For years, they have been trying to survive while she is forced to hide her abilities for fear of being institutionalized or exploited. But when Rami falls gravely ill, Leena has no choice but to seek out help, and the only treatment that can save him is far beyond anything she can realistically afford. Out of options, she turns to the one person everyone warns her to avoid.
Enter Silas, the Saint of Silence, an enigmatic trader in favors and information. The name of his game is leverage, or any knowledge he can use as currency to keep people in his debt. In exchange for the medicine to save her brother’s life, she offers up her secret, the only thing of value that she has. As she’d hoped, it catches the attention of St. Silas, but the bargain comes with strings attached. She’s bound to his service and tasked with finding the ghost of Percival Avon, a figure connected to both the decaying estate of Weavingshaw and St. Silas’s past. From there, Leena and the Saint fall into a tense, uneasy partnership, working together to untangle a mystery buried deep in the past, drawing closer as hidden agendas and outside threats start closing in.
All the classic gothic fantasy and romance ingredients are here, and the setup itself is very much my thing. That said, I found myself appreciating the individual pieces more than the whole. From a world-building standpoint, the lore and supernatural elements are intriguing, but the details are pretty surface level, such as the ghostly mechanics and the stratified society. Ideas are seemingly conjured up whenever the plot needs them, then sidelined again when something else is required. Even though I could sense a larger mythology in play, much of it feels backloaded instead of immersive.
Character-wise, Leena and St. Silas are familiar archetypes, but in a good way. I liked how their motivations were simple, but made sense in the context of their circumstances, i.e. Leena is driven by loyalty to her family vs. Silas being propelled by the secrets in his past and his need to see his long-running plans through. Ironically, the romance was where their relationship felt the weakest. It’s meant to be slow burning, which is fine, but the dynamic also felt overly guarded and stiff as a result. More spark and less posturing would have been better.
Structurally, the pacing can drift with subplots weaving in and out. I confess I put this book down many times because of the meandering, with a storyline that sometimes felt as if it was playing for time in a holding pattern rather than moving towards its destination. However, I always picked it up again, so there is that. The setting really is outstanding, and I enjoyed the fantastically broody vibes. Still, there is a fine line between atmosphere and narrative drag, and I won’t lie, this one frequently came close to crossing it. The open ending was a bit annoying too. As cliffhangers go, it’s far from the worst, but I didn’t love how abruptly it cut off.
In the end, Weavingshaw is a debut with some clear talent behind it, and I completely understand why it’s finding an audience. This just happens to be one where my personal tastes didn’t quite align with the execution. If broody gothic fantasy with haunted settings and a slow-building romance is your thing, there’s a good chance this will work much better for you.
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Swordsmen and Supermen (Centaur Press, February 1972). Cover by Virgil Finlay
Swordsmen and Supermen 1972, subtitled “Swashbuckling Fantastic Anthology.” From Centaur Press, edited by Donald M. Grant. Cover from Virgil Finlay. This was linked to Centaur Press’s Time-Lost series of books but I’m not sure it quite fit that or the “swashbuckling” subtitle. It’s a strange mishmash of material, including three old reprints and two new stories (from ’72).
It starts off with a Robert E. Howard story, but it’s one of his humorous westerns featuring Breckinridge Elkins called “Meet Cap’n Kidd.” It’s a funny tale but not really the type of fantasy one associates with Swordsmen.
The Red Gods by Jean D’Esme, translated from the French by Moreby Acklom (E. P. Dutton, 1924). Cover artist unknown
Then we have “The Death of a Hero” by Jean D’Esme, which does have some sword and axe battles, but it’s an excerpted piece of a novel called The Red Gods and I’m not sure how well it stood on its own.
Third is “Wings of Y’vrn” by Darrel Crombie, featuring a shapeshifter main character. Donald Grant was apparently very high on Crombie at this time, and the prose is well done. Crombie was a pseudonym for Joseph Fraser Darby, a Canadian who had worked as a journalist. Apparently this is the only known story by Crombie. I liked it pretty well.
Grey Maiden: The Story of a Sword Through the Ages by Arthur D.
Howden Smith (Centaur Press, October 1974). Cover by David Ireland
“The Slave of Marathon” is next, by well-known writer Arthur D. Howden Smith (1887 – 1945). This is one of Smith’s Gray Maiden stories (Gray Maiden being a sword) and is my favorite story in the book.
Finally, we end with “How Sargoth Lay Siege to Zarwemm” by Lin Carter. This is a very brief piece, only a few pages, by Carter, and while well-written, is not really a story at all but more of a vignette about an unstoppable force meeting an immovable object.
Charles Gramlich administers The Swords & Planet League group on Facebook, where this post first appeared. His last article for us was on Avon Fantasy Reader, edited by Donald A. Wollheim. See all of his recent posts for Black Gate here.

Here are 7 Author Shoutouts for this week. Find your favorite author or discover an…
The post 7 Author Shoutouts | Authors We Love To Recommend appeared first on LitStack.



The Maleficent Faerie (For the Love of the Villain #2)by Rebecca F. KenneyFeaturing a whole new Schooled in Magic novella
Have you ever wanted to go to magic school? To cast spells and brew potions and fly on broomsticks and – perhaps – battle threats both common and supernatural? Come with us into worlds of magic, where students become magicians and teachers do everything in their power to ensure the kids survive long enough to graduate. Welcome to … Fantastic Schools.
You’ve seen magic schools, but what about magical universities? Come visit worlds where young adults further their education, learn their trades and experience the joys and sorrows of living on campus, free from parents and dominating teachers alike. Experience classes for adults, buildings that cast a long shadow over campus; learn a trade on the job, with money, reputation and lives on the line. Learn how to get along with roommates – or at least avoid turning them into toads; visit older and more settled universities, then explore a very new university on the cusp of success or complete disaster.
All this and more in Fantastic Schools Universities …
Purchase from Amazon here: US, UK, CAN, AUS
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