Synopsis of "Insignia", first book of "Insignia" by S.J. Kincaid: Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
The earth is in the middle of WWIII in Insignia, the first entry in S.J. Kincaid’s fast-paced sci-fi adventure trilogy. The planet’s natural resources are almost gone, and the war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn’t seem like a hero. He’s a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones. As a new member of the Intrasolar Forces, Tom’s life completely changes. Suddenly, he’s someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there’s a price to pay...
Tom Raines is suddenly recruited into the US Army to train as a virtual reality Combatant to see if he is good enough to help fight World War Three. Equipped with a new computer chip in his brain, it looks as if Tom might actually become somebody. But what happens when you start to question the rules? In this first part of a fast-paced, futuristic trilogy, S. J. Kincaid asks significant questions concerning the use of technology and the value of life. 20th Century Fox have pre-emptively bought the film rights for the first book in the series.
More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom’s drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible. Then one day, Tom stops being invisible. Someone’s been watching his virtual-reality prowess, and he’s offered the incredible—a place at the Pentagonal Spire, an elite military academy. There, Tom’s instincts for combat will be put to the test and if he passes, he’ll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he’ll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom’s always wanted—friends, the possibility of a girlfriend, and a life where his every action matters—but what will it cost him?
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