Synopsis of "The Mad Ship", second book of "Liveship Traders" by Robin Hobb: Althea Vestrit has found a new home aboard the liveship Ophelia, but she lives only to reclaim the Vivacia as her rightful inheritance. However, the Vivacia has been captured by the pirate, 'King' Kennit, and is acquiring a keen bloodlust. Meanwhile in Bingtown, the fading fortunes of the Vestrit family lead Malta deeper into the magical secrets of the mysterious Rain Wilds Traders. And just outside Bingtown, Amber dreams of relaunching the Paragon, The Mad Ship.
Now, old Ephron Vestrit's sentient liveship, Vivacia (built of magic wizardwood, she can talk and manipulate objects via her animated figurehead), has been captured by the ruthless pirate Kennit, while her captain, Kyle Haven, along with Kyle's talented, tormented son, Wintrow, are below-decks prisoners. Althea Vestrit, meanwhile, has teamed up with an old shipmate, captain Brashen Trell, to sail another liveship, Paragon, that may have killed previous crews and is reckoned mad. And Althea's headstrong sister, Malta, must travel into the magic-filled Rain Wild lands in payment of the debt by which the Vestrits obtained Vivacia. A community of intelligent sea serpents has its own agenda, and there are numerous other complications.
As the ancient tradition of Bingtown’s Old Traders slowly erodes under the cold new order of a corrupt ruler, the Vestrits anxiously await the return of their liveship a rare magic ship carved from sentient wizardwood, which bonds the ships mystically with those who sail them. And Althea Vestrit waits even more avidly, living only to reclaim the ship as her lost inheritance and captain her on the high seas.
But the Vivacia has been seized by the ruthless pirate captain Kennit, who holds Althea’s nephew and his father hostage. Althea and her onetime sea mate Brashen resolve to liberate the liveship but their plan may prove more dangerous than leaving the Vivacia in Kennit’s ambitious grasp.
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